Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
8856
?
5608
?
12380
?
8461
?
764
?
5936
?
5125
?
7853
?
4846
?
6502
Total damage to objectives
1135
339
4281
3938
11743
0
16440
1584
2644
925
Total damage to buildings
1135
339
3609
2197
0
0
0
1584
2644
134
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
185
0
0
0
0
0
0
0
45

Abilities usage

in numbers

Mortal Steel (Q)

93xpressed

Spirit Cleave (W)

36xpressed

Soul Unbound (E)

9xpressed

Fate Sealed (R)

3xpressed

?

Yone

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Error fetching data

Summoner spell

Most popular spells
?
?
48.2% WR(26827 Matches)
?
?
47.2% WR(7647 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Yone
?
Gnar
5.00KDA0.00
0.56%Kill Participation0.00%
7Vision Score6
5,936Damage Dealt8,856
4Max CS Advantage36
44CS in First 10 Minutes74

Minions have varying gold values depending on their type, and the CS gap results in an approximate 576 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead1
Blue31,673G
Difference+5,709G
Red25,964G
?
5,052G
?
5,581G
?
8,720G
?
6,650G
?
5,670G
261G
965G
4,158G
1,546G
1,231G
5,313G
?
6,546G
?
4,562G
?
5,104G
?
4,439G
?