Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
13589
?
6600
?
7771
?
10491
?
8282
?
9104
?
8100
?
14805
?
14352
?
7700
Total damage to objectives
3652
7896
3906
1337
1582
9052
21603
6103
5203
635
Total damage to buildings
3349
0
3624
1144
1119
2056
2685
4202
2933
635
Total damage shielded
0
0
0
0
273
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Decisive Strike (Q)

43xpressed

Courage (W)

13xpressed

Judgment (E)

40xpressed

Demacian Justice (R)

4xpressed

?

Garen

Summoner spell

Most popular spells
?
?
50.1% WR(17352 Matches)
?
?
49.0% WR(4387 Matches)
Best starting option
Core items
?
?
?
52.50% WR3,476 Matches
Core build
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Garen
?
Teemo
2.50KDA1.33
0.24%Kill Participation0.24%
8Vision Score7
9,104Damage Dealt13,589
15Max CS Advantage7
65CS in First 10 Minutes61

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in your favor.

You could use this early advantage to purchase items like:

?
1Max Level Lead2
Blue41,961G
Difference+3,844G
Red45,805G
?
9,226G
?
8,533G
?
8,223G
?
7,902G
?
8,077G
498G
333G
2,828G
408G
223G
9,724G
?
8,866G
?
11,051G
?
8,310G
?
7,854G
?