Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
19109
?
6631
?
25268
?
19184
?
8181
?
27107
?
16247
?
14686
?
33050
?
11232
Total damage to objectives
3739
20611
3496
132
0
66938
19661
1563
25271
3501
Total damage to buildings
614
2445
3017
0
0
5469
11538
1563
14974
398
Total damage shielded
0
0
0
0
2118
0
0
0
0
634
Total heals on teammates
0
0
0
0
5238
0
2223
0
781
463

Abilities usage

in numbers

Alpha Strike (Q)

71xpressed

Meditate (W)

6xpressed

Wuju Style (E)

46xpressed

Highlander (R)

9xpressed

?

Master Yi

Skill path

Most popular ability leveling order
?
P
Double Strike
?
Q
Alpha Strike
1
4
5
7
9
?
W
Meditate
3
14
15
17
18
?
E
Wuju Style
2
8
10
12
13
?
R
Highlander
6
11
16

Summoner spell

Most popular spells
?
?
50.3% WR(17522 Matches)
?
?
47.5% WR(668 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
54.04% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Master Yi
?
Darius
0.57KDA11.00
0.20%Kill Participation0.67%
28Vision Score25
6,631Damage Dealt27,107
3Max CS Advantage92.2
8CS in First 10 Minutes7

Minions have varying gold values depending on their type, and the CS gap results in an approximate 19 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

0Max Level Lead5
Blue46,753G
Difference+11,928G
Red58,681G
?
10,003G
?
9,453G
?
11,256G
?
9,082G
?
6,959G
5,962G
1,787G
2,039G
4,640G
1,578G
15,965G
?
11,240G
?
9,217G
?
13,722G
?
8,537G
?