Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
10644
?
16963
?
15582
?
12192
?
7301
?
34778
?
7570
?
15934
?
15677
?
9375
Total damage to objectives
0
1089
1155
4223
1173
28443
52827
9310
11159
9395
Total damage to buildings
0
365
1155
2882
424
16024
847
3296
4521
1799
Total damage shielded
0
0
0
0
817
0
0
0
0
4213
Total heals on teammates
0
0
0
0
291
0
131
0
802
0

Abilities usage

in numbers

Hammer Shock (Q)

84xpressed

Steadfast Presence (W)

26xpressed

Heroic Charge (E)

17xpressed

Keeper's Verdict (R)

8xpressed

?

Poppy

Toughest Matchups

These champions counter Aatrox
?
Riven
44.9%
156 Matches

Skill path

Most popular ability leveling order
Iron Ambassador
P
Iron Ambassador
Hammer Shock
Q
Hammer Shock
2
4
5
7
9
Steadfast Presence
W
Steadfast Presence
3
14
15
17
18
Heroic Charge
E
Heroic Charge
1
8
10
12
13
Keeper's Verdict
R
Keeper's Verdict
6
11
16

Summoner spell

Most popular spells
?
?
51.6% WR(7265 Matches)
?
?
50.5% WR(3318 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.40% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Poppy
?
Volibear
0.22KDA6.00
0.18%Kill Participation0.62%
5Vision Score15
10,644Damage Dealt34,778
0Max CS Advantage155.8
40CS in First 10 Minutes100

Minions have varying gold values depending on their type, and the CS gap results in an approximate 1152 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead5
Blue42,387G
Difference+9,889G
Red52,276G
?
7,197G
?
8,598G
?
9,535G
?
10,332G
?
6,725G
9,389G
1,399G
101G
1,582G
784G
16,586G
?
9,997G
?
9,434G
?
8,750G
?
7,509G
?