Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
36916
?
43616
?
36350
?
39622
?
28247
?
44594
?
47629
?
58196
?
30722
?
11147
Total damage to objectives
13752
40272
13162
13201
9284
19259
27771
14522
25006
1538
Total damage to buildings
6640
4283
3252
5860
1710
7422
4361
6034
6258
124
Total damage shielded
0
0
0
0
0
0
0
0
0
8046
Total heals on teammates
0
0
0
0
0
0
0
0
0
7004

Abilities usage

in numbers

Spinning Axe (Q)

87xpressed

Blood Rush (W)

172xpressed

Stand Aside (E)

22xpressed

Whirling Death (R)

15xpressed

?

Draven

Skill path

Most popular ability leveling order
?
P
League of Draven
?
Q
Spinning Axe
1
4
5
7
9
?
W
Blood Rush
2
8
10
12
13
?
E
Stand Aside
3
14
15
17
18
?
R
Whirling Death
6
11
16

Summoner spell

Most popular spells
?
?
49.4% WR(15209 Matches)
?
?
49.3% WR(2484 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
53.08% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Draven
?
Ezreal
1.56KDA3.20
0.30%Kill Participation0.38%
26Vision Score12
30,722Damage Dealt39,622
41Max CS Advantage9
70CS in First 10 Minutes71

Minions have varying gold values depending on their type, and the CS gap results in an approximate 19 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead1
Blue71,636G
Difference+7,080G
Red78,716G
?
14,258G
?
16,609G
?
14,693G
?
15,834G
?
10,242G
4,834G
857G
2,828G
658G
383G
19,092G
?
15,752G
?
17,521G
?
16,492G
?
9,859G
?