Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
4731
?
12316
?
13520
?
10213
?
11821
?
13693
?
14975
?
33715
?
8850
?
7909
Total damage to objectives
3315
20082
3416
1242
0
18244
43374
15044
6231
3187
Total damage to buildings
1226
0
1552
1242
0
6449
4002
13280
1481
530
Total damage shielded
0
0
0
0
176
0
0
0
0
631
Total heals on teammates
0
0
0
0
0
538
0
0
0
188

Abilities usage

in numbers

Dancing Grenade (Q)

57xpressed

Deadly Flourish (W)

15xpressed

Captive Audience (E)

1xpressed

Curtain Call (R)

18xpressed

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Jhin

Skill path

Most popular ability leveling order
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P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.6% WR(45319 Matches)
?
?
49.5% WR(4133 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.53% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Jhin
?
Lucian
2.67KDA2.50
0.67%Kill Participation0.28%
12Vision Score13
10,213Damage Dealt8,850
44Max CS Advantage4
71CS in First 10 Minutes52

Minions have varying gold values depending on their type, and the CS gap results in an approximate 365 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
2Max Level Lead1
Blue39,360G
Difference+12,371G
Red51,731G
?
5,623G
?
9,801G
?
7,643G
?
8,989G
?
7,304G
4,165G
1,907G
5,748G
420G
131G
9,788G
?
11,708G
?
13,391G
?
9,409G
?
7,435G
?