Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
36822
?
34659
?
28115
?
28761
?
25941
?
25028
?
41107
?
32174
?
26026
?
11724
Total damage to objectives
15632
38732
22389
33040
8988
22314
26572
6352
256
462
Total damage to buildings
8777
4199
3281
8167
2136
2719
0
6352
256
462
Total damage shielded
0
0
0
0
4328
0
0
0
0
0
Total heals on teammates
0
2047
4629
0
2532
0
0
752
0
0

Abilities usage

in numbers

Dance of Arrows (Q)

161xpressed

Wolf's Frenzy (W)

54xpressed

Mounting Dread (E)

65xpressed

Lamb's Respite (R)

6xpressed

?

Kindred

Toughest Matchups

These champions counter Aatrox
?
Shaco
58.5%
253 Matches
?
Ekko
58.5%
159 Matches
?
Amumu
57.8%
315 Matches
?
MonkeyKing
55.5%
173 Matches
?
Warwick
54.6%
350 Matches
?
Briar
54.6%
174 Matches
?
Diana
54.4%
252 Matches
?
Khazix
54.1%
283 Matches
?
Hecarim
52.7%
220 Matches
?
Lillia
52.0%
152 Matches

Summoner spell

Most popular spells
?
?
48.0% WR(7315 Matches)
?
?
41.9% WR(86 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
49.62% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Kindred
?
Diana
1.64KDA1.67
0.45%Kill Participation0.47%
20Vision Score31
34,659Damage Dealt41,107
4Max CS Advantage81.1
0CS in First 10 Minutes4

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead2
Blue70,864G
Difference+3,693G
Red67,171G
?
14,912G
?
14,701G
?
13,528G
?
16,155G
?
11,568G
86G
240G
1,277G
2,848G
1,968G
14,998G
?
14,461G
?
14,805G
?
13,307G
?
9,600G
?