Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
9863
?
13049
?
10598
?
8871
?
3444
?
7627
?
5195
?
3681
?
9094
?
3637
Total damage to objectives
6020
7500
2663
3249
1117
123
14789
0
247
914
Total damage to buildings
6020
150
2663
3249
1117
123
0
0
247
208
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
53

Abilities usage

in numbers

Crescent Strike (Q)

64xpressed

Pale Cascade (W)

31xpressed

Lunar Rush (E)

36xpressed

Moonfall (R)

4xpressed

?

Diana

Toughest Matchups

These champions counter Aatrox
?
Udyr
54.3%
350 Matches
?
Belveth
54.0%
213 Matches
?
Nocturne
53.2%
1126 Matches
?
Briar
53.2%
506 Matches
?
Warwick
53.0%
941 Matches
?
JarvanIV
52.7%
763 Matches
?
Volibear
52.7%
490 Matches
?
Viego
52.2%
1351 Matches
?
MasterYi
51.2%
849 Matches
?
Rammus
50.8%
183 Matches

Skill path

Most popular ability leveling order
?
P
Moonsilver Blade
?
Q
Crescent Strike
1
4
5
7
9
?
W
Pale Cascade
2
8
10
12
13
?
E
Lunar Rush
3
14
15
17
18
?
R
Moonfall
6
11
16

Summoner spell

Most popular spells
?
?
51.0% WR(21985 Matches)
?
?
50.2% WR(7794 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.54% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Diana
?
Hecarim
6.50KDA0.43
0.48%Kill Participation0.75%
9Vision Score4
13,049Damage Dealt5,195
4Max CS Advantage14
4CS in First 10 Minutes2
2Max Level Lead1
Blue39,159G
Difference+7,838G
Red31,321G
?
7,929G
?
7,648G
?
8,745G
?
8,190G
?
6,647G
2,015G
907G
2,548G
1,637G
731G
5,914G
?
6,741G
?
6,197G
?
6,553G
?
5,916G
?