Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
15936
?
15601
?
18141
?
13367
?
14609
?
19102
?
33168
?
18911
?
14881
?
7140
Total damage to objectives
2272
525
1299
2657
436
8618
68420
8334
12956
4191
Total damage to buildings
703
0
1299
2657
436
8618
1105
8334
7211
2490
Total damage shielded
0
0
0
0
0
0
0
0
0
7136
Total heals on teammates
0
0
0
0
0
0
0
0
0
524

Abilities usage

in numbers

Overload (Q)

147xpressed

Rune Prison (W)

51xpressed

Spell Flux (E)

247xpressed

Realm Warp (R)

3xpressed

?

Ryze

Toughest Matchups

These champions counter Aatrox
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Ahri
54.0%
300 Matches
?
Veigar
53.9%
232 Matches
?
Malzahar
52.0%
198 Matches
?
Yone
51.5%
204 Matches
?
Syndra
50.7%
219 Matches
?
Lux
50.0%
190 Matches
?
Vladimir
49.2%
185 Matches
?
Yasuo
47.2%
271 Matches
?
Viktor
46.8%
171 Matches
?
Akali
45.9%
157 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.5% WR(7683 Matches)
?
?
58.3% WR(218 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.39% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Ryze
?
Qiyana
2.75KDA0.89
0.28%Kill Participation0.38%
22Vision Score14
18,911Damage Dealt18,141
53Max CS Advantage5
60CS in First 10 Minutes56

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in your favor.

You could use this early advantage to purchase items like:

?
4Max Level Lead1
Blue41,923G
Difference+14,879G
Red56,802G
?
8,506G
?
8,244G
?
8,159G
?
9,502G
?
7,512G
3,311G
7,996G
2,194G
967G
411G
11,817G
?
16,240G
?
10,353G
?
10,469G
?
7,923G
?