Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
17240
?
34833
?
40929
?
27661
?
35093
?
26808
?
42994
?
25365
?
28662
?
24246
Total damage to objectives
24033
23675
7272
9541
8152
15043
29763
2496
22800
1739
Total damage to buildings
14629
2745
4384
1901
3011
4988
2482
2013
4650
463
Total damage shielded
0
0
0
0
0
0
0
854
0
7087
Total heals on teammates
0
0
0
0
0
0
0
0
0
1005

Abilities usage

in numbers

Sear (Q)

48xpressed

Pillar of Flame (W)

82xpressed

Conflagration (E)

55xpressed

Pyroclasm (R)

10xpressed

?

Brand

Skill path

Most popular ability leveling order
?
P
Blaze
?
Q
Sear
2
8
14
15
?
W
Pillar of Flame
1
4
5
7
9
?
E
Conflagration
3
10
12
13
17
18
?
R
Pyroclasm
6
11
16

Summoner spell

Most popular spells
?
?
50.7% WR(11874 Matches)
?
?
51.7% WR(3038 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.74% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Brand
?
Karma
1.29KDA3.50
0.37%Kill Participation0.58%
34Vision Score64
35,093Damage Dealt24,246
31Max CS Advantage11
7CS in First 10 Minutes13

Minions have varying gold values depending on their type, and the CS gap results in an approximate 115 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead1
Blue69,385G
Difference+5,408G
Red63,977G
?
13,829G
?
14,906G
?
15,474G
?
13,851G
?
11,325G
3,396G
3,725G
4,281G
441G
1,015G
10,433G
?
18,631G
?
11,193G
?
13,410G
?
10,310G
?