Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
29365
?
28191
?
22080
?
30131
?
14565
?
24898
?
27941
?
42108
?
65847
?
15043
Total damage to objectives
7578
11524
2516
4493
343
16221
65216
8269
23549
3567
Total damage to buildings
7257
217
2516
3853
343
6343
3156
4589
6394
586
Total damage shielded
0
0
1492
0
0
2584
0
0
0
3089
Total heals on teammates
0
0
0
0
0
0
0
0
0
14746

Abilities usage

in numbers

Dancing Grenade (Q)

95xpressed

Deadly Flourish (W)

52xpressed

Captive Audience (E)

55xpressed

Curtain Call (R)

36xpressed

?

Jhin

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.6% WR(45877 Matches)
?
?
49.7% WR(4181 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jhin
?
Smolder
3.00KDA3.22
0.51%Kill Participation0.69%
9Vision Score19
30,131Damage Dealt65,847
32Max CS Advantage18
57CS in First 10 Minutes53

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in your favor.

You could use this early advantage to purchase items like:

?
1Max Level Lead2
Blue60,021G
Difference+3,881G
Red63,902G
?
13,806G
?
12,364G
?
11,590G
?
14,357G
?
7,904G
311G
1,435G
369G
885G
881G
14,117G
?
13,799G
?
11,959G
?
15,242G
?
8,785G
?