Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
32320
?
30735
?
34415
?
45336
?
15933
?
29877
?
35179
?
36163
?
33634
?
26285
Total damage to objectives
12580
70893
3326
15451
1827
3173
19765
7242
6295
0
Total damage to buildings
4920
1776
3326
11089
1667
634
1238
6521
0
0
Total damage shielded
0
0
0
0
2759
0
0
0
3170
1288
Total heals on teammates
0
0
0
0
1448
0
0
0
0
0

Abilities usage

in numbers

Siphoning Strike (Q)

240xpressed

Wither (W)

38xpressed

Spirit Fire (E)

57xpressed

Fury of the Sands (R)

13xpressed

?

Nasus

Toughest Matchups

These champions counter Aatrox
?
Yorick
55.0%
400 Matches
?
Trundle
54.6%
284 Matches
?
TahmKench
54.3%
506 Matches
?
Illaoi
53.7%
406 Matches
?
Ornn
53.4%
294 Matches
?
KSante
53.2%
233 Matches
?
Garen
52.6%
796 Matches
?
Sion
52.0%
348 Matches
?
Gwen
52.0%
269 Matches
?
Pantheon
52.0%
152 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.7% WR(11935 Matches)
?
?
51.6% WR(4502 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.53% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Nasus
?
Ambessa
3.33KDA1.70
0.35%Kill Participation0.45%
18Vision Score14
32,320Damage Dealt29,877
21Max CS Advantage9
56CS in First 10 Minutes60

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
2Max Level Lead1
Blue63,733G
Difference+6,726G
Red57,007G
?
11,686G
?
16,277G
?
11,289G
?
15,131G
?
9,350G
430G
1,215G
371G
4,763G
689G
11,256G
?
15,062G
?
11,660G
?
10,368G
?
8,661G
?