Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
24049
?
13542
?
21132
?
26546
?
15728
?
32409
?
35442
?
27712
?
31505
?
2729
Total damage to objectives
17857
14992
7190
5673
1228
16675
50307
16410
6384
4586
Total damage to buildings
3724
0
0
5359
1228
5231
1557
4098
1368
2693
Total damage shielded
0
0
0
0
0
0
0
0
0
1864
Total heals on teammates
0
0
0
0
0
0
0
0
0
27597

Abilities usage

in numbers

Flamespitter (Q)

86xpressed

Scrap Shield (W)

138xpressed

Electro Harpoon (E)

177xpressed

The Equalizer (R)

7xpressed

?

Rumble

Toughest Matchups

These champions counter Aatrox
Not enough data to display toughest matchups for this champion yet.

Skill path

Most popular ability leveling order
Junkyard Titan
P
Junkyard Titan
Flamespitter
Q
Flamespitter
1
4
5
7
9
Scrap Shield
W
Scrap Shield
3
14
15
17
18
Electro Harpoon
E
Electro Harpoon
2
8
10
12
13
The Equalizer
R
The Equalizer
6
11
16

Summoner spell

Most popular spells
?
?
46.2% WR(2069 Matches)
?
?
48.0% WR(1099 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
47.55% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

Trusted by creators worldwide

Lorem ipsum dolor sit amet consect adipisicing possimus.

Creators on the platform
8,000+
Flat platform fee
3%
Uptime guarantee
99.9%
Paid out to creators
$70M

Become premium

To continue providing you with the best possible experience and support, we offer a Premium subscription. This subscription is essential for accessing advanced features and ensuring that we can deliver high-quality services tailored to your needs

Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Rumble
?
Dr. Mundo
3.33KDA0.80
0.33%Kill Participation0.27%
20Vision Score12
32,409Damage Dealt24,049
34Max CS Advantage0
76CS in First 10 Minutes58

Minions have varying gold values depending on their type, and the CS gap results in an approximate 346 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
1Max Level Lead1
Blue49,115G
Difference+7,566G
Red56,681G
?
10,982G
?
8,681G
?
9,130G
?
12,527G
?
7,795G
321G
5,285G
3,735G
2,082G
307G
11,303G
?
13,966G
?
12,865G
?
10,445G
?
8,102G
?