Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
13072
?
8307
?
11015
?
16363
?
22620
?
14279
?
5688
?
8356
?
10320
?
4238
Total damage to objectives
13071
22723
2304
13713
7815
292
4631
0
1252
0
Total damage to buildings
13071
2973
2304
6057
7815
0
0
0
0
0
Total damage shielded
0
0
0
25
0
0
0
0
0
1155
Total heals on teammates
0
0
0
156
0
0
0
0
0
3062

Abilities usage

in numbers

Aqua Prison (Q)

14xpressed

Ebb and Flow (W)

32xpressed

Tidecaller's Blessing (E)

24xpressed

Tidal Wave (R)

4xpressed

?

Nami

Toughest Matchups

These champions counter Aatrox
?
Sona
54.5%
516 Matches
?
Velkoz
53.2%
666 Matches
?
Elise
52.5%
158 Matches
?
Poppy
51.9%
401 Matches
?
Shaco
51.5%
196 Matches
?
Bard
51.4%
449 Matches
?
Zyra
50.9%
810 Matches
?
Senna
50.7%
1360 Matches
?
Janna
50.2%
1366 Matches
?
Blitzcrank
50.1%
732 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
52.4% WR(22278 Matches)
?
?
49.8% WR(6283 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.74% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Nami
?
Brand
0.60KDA4.50
0.33%Kill Participation0.24%
16Vision Score15
4,238Damage Dealt11,015
1Max CS Advantage13
3CS in First 10 Minutes9

Minions have varying gold values depending on their type, and the CS gap results in an approximate 115 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
0Max Level Lead3
Blue46,085G
Difference+19,989G
Red26,096G
?
9,246G
?
8,129G
?
6,152G
?
10,208G
?
12,350G
3,689G
3,069G
455G
5,285G
7,491G
5,557G
?
5,060G
?
5,697G
?
4,923G
?
4,859G
?