Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
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38051
?
57115
?
34650
?
42934
?
17511
?
22034
?
22864
?
40157
?
51443
?
16033
Total damage to objectives
16658
40546
15412
19477
3856
38496
20305
11095
25582
2939
Total damage to buildings
4978
1851
7676
4185
1047
12146
0
2569
6582
257
Total damage shielded
0
0
0
0
1281
0
0
0
0
1945
Total heals on teammates
0
0
0
0
3265
2231
219
0
0
357

Abilities usage

in numbers

Lay Waste (Q)

626xpressed

Wall of Pain (W)

39xpressed

Defile (E)

226xpressed

Requiem (R)

8xpressed

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Karthus

Toughest Matchups

These champions counter Aatrox
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Nocturne
60.2%
251 Matches
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Diana
55.4%
213 Matches
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Khazix
51.9%
268 Matches
?
Viego
49.4%
350 Matches
?
Amumu
49.0%
261 Matches
?
Warwick
47.6%
210 Matches
?
Shaco
46.1%
191 Matches
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Kayn
45.7%
232 Matches
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LeeSin
43.9%
155 Matches
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JarvanIV
43.5%
191 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
49.1% WR(2869 Matches)
?
?
49.1% WR(2332 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
49.69% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Karthus
?
Sejuani
2.55KDA2.56
0.64%Kill Participation0.52%
37Vision Score26
57,115Damage Dealt22,864
42.35Max CS Advantage3.5
13CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 250 gold in your favor.

You could use this early advantage to purchase items like:

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?
?
2Max Level Lead1
Blue72,676G
Difference+3,155G
Red75,831G
?
14,400G
?
16,250G
?
16,691G
?
15,259G
?
10,076G
3,535G
4,309G
19G
3,093G
817G
17,935G
?
11,941G
?
16,710G
?
18,352G
?
10,893G
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