Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
15040
?
19191
?
29311
?
69527
?
12449
?
27176
?
17552
?
28847
?
9473
?
23574
Total damage to objectives
8753
22332
5491
19186
5492
7884
38945
3159
4278
1983
Total damage to buildings
4339
0
3743
14796
1620
2625
0
2475
3733
1983
Total damage shielded
0
0
0
0
4273
0
0
0
0
906
Total heals on teammates
0
0
0
0
1097
0
0
0
94
0

Abilities usage

in numbers

Light Binding (Q)

64xpressed

Prismatic Barrier (W)

22xpressed

Lucent Singularity (E)

112xpressed

Final Spark (R)

11xpressed

?

Lux

Summoner spell

Most popular spells
?
?
49.5% WR(23339 Matches)
?
?
52.3% WR(14713 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.92% WR3,476 Matches
Core build
Full build

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?
Lux
?
Karma
1.14KDA6.50
0.47%Kill Participation0.46%
11Vision Score21
23,574Damage Dealt12,449
2Max CS Advantage10
9CS in First 10 Minutes18

Minions have varying gold values depending on their type, and the CS gap results in an approximate 173 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead2
Blue58,338G
Difference+8,152G
Red50,186G
?
8,344G
?
11,065G
?
9,930G
?
19,569G
?
9,430G
2,175G
1,374G
1,580G
11,686G
1,153G
10,519G
?
9,691G
?
11,510G
?
7,883G
?
10,583G
?