Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
4464
?
28197
?
26458
?
16900
?
8155
?
16680
?
9037
?
11410
?
14590
?
8938
Total damage to objectives
32706
47759
6742
9414
5251
3887
10087
1278
3545
1211
Total damage to buildings
27234
654
3135
2112
304
2090
0
0
3545
0
Total damage shielded
0
0
0
0
3915
0
0
0
0
0
Total heals on teammates
0
0
0
0
2179
0
0
0
0
215

Abilities usage

in numbers

Orb of Deception (Q)

63xpressed

Fox-Fire (W)

81xpressed

Charm (E)

38xpressed

Spirit Rush (R)

36xpressed

?

Ahri

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
50.7% WR(24061 Matches)
?
?
50.2% WR(5876 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Ahri
?
Veigar
19.00KDA0.50
0.61%Kill Participation0.25%
21Vision Score11
26,458Damage Dealt11,410
16Max CS Advantage9
74CS in First 10 Minutes71
2Max Level Lead1
Blue53,261G
Difference+10,426G
Red42,835G
?
10,470G
?
12,821G
?
10,721G
?
11,317G
?
7,932G
1,796G
4,442G
2,896G
609G
1,901G
8,674G
?
8,379G
?
7,825G
?
11,926G
?
6,031G
?