Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
9144
?
4499
?
8982
?
3084
?
4757
?
6484
?
4118
?
6552
?
13376
?
4517
Total damage to objectives
0
12013
846
0
0
2008
12393
5332
3265
398
Total damage to buildings
0
0
846
0
0
2008
1355
2982
3265
398
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
115
0
0
449
0
0
0
0
0

Abilities usage

in numbers

Steel Tempest (Q)

124xpressed

Wind Wall (W)

0xpressed

Sweeping Blade (E)

91xpressed

Last Breath (R)

3xpressed

?

Yasuo

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Error fetching data

Summoner spell

Most popular spells
?
?
48.5% WR(23086 Matches)
?
?
48.5% WR(13559 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Yasuo
?
Malzahar
1.33KDA0.60
0.31%Kill Participation0.43%
7Vision Score6
6,552Damage Dealt8,982
10Max CS Advantage15
56CS in First 10 Minutes65

Minions have varying gold values depending on their type, and the CS gap results in an approximate 173 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead1
Blue25,850G
Difference+7,095G
Red32,945G
?
6,064G
?
5,849G
?
5,995G
?
4,216G
?
3,726G
915G
34G
727G
3,833G
1,586G
6,979G
?
5,883G
?
6,722G
?
8,049G
?
5,312G
?