Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
21609
?
27891
?
21604
?
20635
?
9800
?
17065
?
7373
?
12159
?
15733
?
10463
Total damage to objectives
12234
17778
10148
17990
5419
6566
28434
2706
3233
4108
Total damage to buildings
12234
1404
4534
7737
2836
2632
0
2706
2447
1233
Total damage shielded
0
0
0
0
548
0
0
138
0
956
Total heals on teammates
2046
0
0
0
0
0
0
0
0
116

Abilities usage

in numbers

Rocket Grab (Q)

27xpressed

Overdrive (W)

31xpressed

Power Fist (E)

34xpressed

Static Field (R)

12xpressed

?

Blitzcrank

Toughest Matchups

These champions counter Aatrox
?
Taric
60.1%
168 Matches
?
Rakan
58.9%
214 Matches
?
Braum
56.9%
425 Matches
?
Leona
56.1%
670 Matches
?
Alistar
55.5%
236 Matches
?
Sona
54.6%
174 Matches
?
Xerath
54.4%
248 Matches
?
Brand
53.8%
320 Matches
?
Morgana
53.5%
669 Matches
?
Swain
53.5%
310 Matches

Skill path

Most popular ability leveling order
?
P
Mana Barrier
?
Q
Rocket Grab
1
4
5
7
9
?
W
Overdrive
3
14
15
17
18
?
E
Power Fist
2
8
10
12
13
?
R
Static Field
6
11
16

Summoner spell

Most popular spells
?
?
48.3% WR(11805 Matches)
?
?
47.3% WR(2224 Matches)
item
item
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
48.29% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

Trusted by creators worldwide

Lorem ipsum dolor sit amet consect adipisicing possimus.

Creators on the platform
8,000+
Flat platform fee
3%
Uptime guarantee
99.9%
Paid out to creators
$70M

Become premium

To continue providing you with the best possible experience and support, we offer a Premium subscription. This subscription is essential for accessing advanced features and ensuring that we can deliver high-quality services tailored to your needs

Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Blitzcrank
?
Thresh
3.67KDA0.90
0.55%Kill Participation0.50%
31Vision Score30
9,800Damage Dealt10,463
0Max CS Advantage25.4
18CS in First 10 Minutes26

Minions have varying gold values depending on their type, and the CS gap results in an approximate 154 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
2Max Level Lead1
Blue60,266G
Difference+15,355G
Red44,911G
?
14,151G
?
13,600G
?
10,903G
?
13,514G
?
8,098G
7,148G
4,380G
1,442G
2,322G
63G
7,003G
?
9,220G
?
9,461G
?
11,192G
?
8,035G
?