Match detail analysis

Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
29250
?
23533
?
35526
?
28217
?
37629
?
15767
?
39038
?
24827
?
22181
?
22572
Total damage to objectives
4846
60076
2048
38025
4257
1702
38859
14904
11106
1699
Total damage to buildings
4510
7357
2048
10603
1110
1702
1074
7580
7164
1233
Total damage shielded
0
0
0
0
2327
0
0
0
0
0
Total heals on teammates
0
0
0
0
818
0
0
0
974
658

Abilities usage

in numbers

Light Binding (Q)

61xpressed

Prismatic Barrier (W)

55xpressed

Lucent Singularity (E)

146xpressed

Final Spark (R)

17xpressed

?

Lux

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(23732 Matches)
?
?
52.3% WR(14974 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Xerath
5.00KDA1.20
0.51%Kill Participation0.48%
51Vision Score64
37,629Damage Dealt22,572
7Max CS Advantage21
15CS in First 10 Minutes15
2Max Level Lead1
Blue76,988G
Difference+12,622G
Red64,366G
?
14,097G
?
16,390G
?
15,274G
?
18,276G
?
12,951G
4,312G
197G
3,343G
4,211G
953G
9,785G
?
16,587G
?
11,931G
?
14,065G
?
11,998G
?