Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
7302
?
13481
?
28120
?
19476
?
14487
?
17963
?
13987
?
23186
?
16743
?
11882
Total damage to objectives
1236
7188
1235
38
1213
10839
61413
7771
23454
4784
Total damage to buildings
1236
0
939
38
0
5937
2446
6420
3089
1514
Total damage shielded
0
0
0
0
2583
0
0
0
0
1521
Total heals on teammates
0
0
0
0
214
0
0
0
0
816

Abilities usage

in numbers

Steel Tempest (Q)

207xpressed

Wind Wall (W)

9xpressed

Sweeping Blade (E)

107xpressed

Last Breath (R)

4xpressed

?

Yasuo

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
48.5% WR(23074 Matches)
?
?
48.5% WR(13557 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Yasuo
?
Sett
1.29KDA0.86
0.41%Kill Participation0.24%
7Vision Score7
28,120Damage Dealt23,186
49Max CS Advantage3
68CS in First 10 Minutes62

Minions have varying gold values depending on their type, and the CS gap results in an approximate 115 gold in your favor.

You could use this early advantage to purchase items like:

?
1Max Level Lead1
Blue42,273G
Difference+7,621G
Red49,894G
?
5,981G
?
8,810G
?
9,295G
?
9,959G
?
8,228G
5,059G
1,484G
34G
434G
610G
11,040G
?
10,294G
?
9,329G
?
10,393G
?
8,838G
?