Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
24798
?
19882
?
43771
?
27591
?
15752
?
35413
?
26375
?
18936
?
23639
?
26404
Total damage to objectives
15376
43425
7948
22604
1373
12795
40319
13535
7270
5157
Total damage to buildings
6781
524
6868
13404
1257
5208
5307
3683
3771
794
Total damage shielded
0
0
0
0
1068
0
0
0
0
1863
Total heals on teammates
0
0
0
0
0
863
0
0
0
835

Abilities usage

in numbers

Mortal Steel (Q)

215xpressed

Spirit Cleave (W)

73xpressed

Soul Unbound (E)

43xpressed

Fate Sealed (R)

9xpressed

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Yone

Summoner spell

Most popular spells
?
?
48.2% WR(26129 Matches)
?
?
47.2% WR(7390 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
53.71% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Yone
?
Yasuo
0.75KDA2.63
0.27%Kill Participation0.54%
16Vision Score20
18,936Damage Dealt43,771
0Max CS Advantage61.6
54CS in First 10 Minutes69

Minions have varying gold values depending on their type, and the CS gap results in an approximate 288 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
0Max Level Lead3
Blue69,190G
Difference+6,577G
Red62,613G
?
14,797G
?
12,714G
?
17,397G
?
14,281G
?
10,001G
798G
303G
7,017G
178G
483G
15,595G
?
13,017G
?
10,380G
?
14,103G
?
9,518G
?