Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
11475
?
24122
?
18636
?
30981
?
5448
?
35860
?
32240
?
34520
?
16001
?
26359
Total damage to objectives
8262
7161
6124
14004
1599
26955
61043
5935
4899
5108
Total damage to buildings
2486
0
251
2497
561
10871
2272
4998
4899
4163
Total damage shielded
0
0
0
0
2026
0
0
0
0
2564
Total heals on teammates
0
0
0
0
21653
0
0
0
0
0

Abilities usage

in numbers

Dancing Grenade (Q)

81xpressed

Deadly Flourish (W)

32xpressed

Captive Audience (E)

13xpressed

Curtain Call (R)

23xpressed

?

Jhin

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.5% WR(43993 Matches)
?
?
49.5% WR(4052 Matches)
Error fetching data

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?
Jhin
?
Aphelios
1.11KDA3.20
0.23%Kill Participation0.52%
14Vision Score7
16,001Damage Dealt30,981
13Max CS Advantage58.4
48CS in First 10 Minutes54

Minions have varying gold values depending on their type, and the CS gap results in an approximate 115 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead2
Blue54,408G
Difference+11,179G
Red65,587G
?
10,105G
?
11,693G
?
10,646G
?
14,695G
?
7,269G
4,781G
4,052G
1,979G
2,966G
3,333G
14,886G
?
15,745G
?
12,625G
?
11,729G
?
10,602G
?