Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
16720
?
7082
?
24125
?
17012
?
9539
?
15482
?
6356
?
11006
?
32376
?
12183
Total damage to objectives
5829
16165
10478
2752
324
3851
37679
1661
4325
856
Total damage to buildings
3209
0
6507
2752
0
3739
0
1661
1947
856
Total damage shielded
0
0
0
0
1812
0
0
819
0
0
Total heals on teammates
0
0
0
0
9156
0
0
0
0
0

Abilities usage

in numbers

Light Binding (Q)

37xpressed

Prismatic Barrier (W)

12xpressed

Lucent Singularity (E)

116xpressed

Final Spark (R)

10xpressed

?

Lux

Toughest Matchups

These champions counter Aatrox
?
Naafiri
57.2%
166 Matches
?
Orianna
55.0%
453 Matches
?
AurelionSol
54.8%
263 Matches
?
Brand
52.9%
153 Matches
?
Malzahar
52.8%
797 Matches
?
Qiyana
52.7%
167 Matches
?
Kassadin
51.8%
278 Matches
?
Syndra
51.4%
976 Matches
?
Diana
51.1%
307 Matches
?
Veigar
50.2%
875 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(23532 Matches)
?
?
52.3% WR(14846 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Zed
0.91KDA2.40
0.40%Kill Participation0.46%
2Vision Score11
11,006Damage Dealt24,125
4Max CS Advantage51
43CS in First 10 Minutes65

Minions have varying gold values depending on their type, and the CS gap results in an approximate 422 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead3
Blue44,363G
Difference+2,333G
Red46,696G
?
8,609G
?
7,960G
?
10,864G
?
9,302G
?
7,628G
1,076G
906G
3,232G
3,347G
236G
9,685G
?
8,866G
?
7,632G
?
12,649G
?
7,864G
?