Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
41370
?
19151
?
18217
?
19876
?
6444
?
35517
?
14702
?
20055
?
50090
?
22692
Total damage to objectives
57074
31029
6252
24445
5862
13511
35924
4577
8937
3473
Total damage to buildings
17443
0
0
5356
1082
10546
0
3481
7374
2182
Total damage shielded
0
0
785
0
11159
0
0
0
0
0
Total heals on teammates
0
0
0
0
13342
3645
0
0
0
0

Abilities usage

in numbers

Shattering Strike (Q)

146xpressed

Ferromancy: Crash Down (W)

61xpressed

Full Tilt (E)

58xpressed

Magnet Storm (R)

12xpressed

?

Rell

Toughest Matchups

These champions counter Aatrox
?
Rakan
55.9%
211 Matches
?
Soraka
55.7%
230 Matches
?
Alistar
55.6%
257 Matches
?
Velkoz
55.5%
209 Matches
?
Poppy
54.6%
271 Matches
?
Janna
53.8%
379 Matches
?
Milio
53.3%
334 Matches
?
TahmKench
53.2%
218 Matches
?
Morgana
52.7%
351 Matches
?
Braum
52.7%
317 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.2% WR(9007 Matches)
?
?
50.2% WR(1878 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.63% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Rell
?
Milio
4.14KDA3.57
0.67%Kill Participation0.74%
39Vision Score73
22,692Damage Dealt6,444
12Max CS Advantage7
12CS in First 10 Minutes18

Minions have varying gold values depending on their type, and the CS gap results in an approximate 115 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead1
Blue64,063G
Difference+1,215G
Red65,278G
?
21,300G
?
10,873G
?
10,007G
?
12,164G
?
9,719G
4,986G
1,156G
339G
7,098G
598G
16,314G
?
9,717G
?
9,668G
?
19,262G
?
10,317G
?