Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
38471
?
26974
?
27816
?
42157
?
17247
?
19614
?
16969
?
28848
?
20702
?
48454
Total damage to objectives
1378
27632
1892
18004
6898
18633
57558
10741
20818
6032
Total damage to buildings
1234
1662
1892
8859
3103
4580
3769
9292
6170
3734
Total damage shielded
745
256
0
0
3196
0
0
0
0
0
Total heals on teammates
0
0
0
0
3206
0
0
0
0
638

Abilities usage

in numbers

Dancing Grenade (Q)

61xpressed

Deadly Flourish (W)

41xpressed

Captive Audience (E)

58xpressed

Curtain Call (R)

40xpressed

?

Jhin

Summoner spell

Most popular spells
?
?
50.6% WR(44602 Matches)
?
?
49.5% WR(4091 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.55% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Jhin
?
Ezreal
2.00KDA3.33
0.56%Kill Participation0.65%
22Vision Score16
20,702Damage Dealt42,157
25.5Max CS Advantage15
55CS in First 10 Minutes54

Minions have varying gold values depending on their type, and the CS gap results in an approximate 19 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

2Max Level Lead1
Blue62,734G
Difference+8,659G
Red71,393G
?
12,285G
?
13,640G
?
11,894G
?
14,333G
?
10,582G
455G
1,792G
6,122G
435G
4,309G
12,740G
?
11,848G
?
18,016G
?
13,898G
?
14,891G
?