Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
41685
?
13786
?
22747
?
12012
?
27275
?
17777
?
11835
?
12408
?
10075
?
19637
Total damage to objectives
21138
67883
6055
8732
3104
2368
14013
1330
8285
731
Total damage to buildings
21138
3188
4851
989
2401
2368
0
0
8165
146
Total damage shielded
0
0
0
0
951
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Arcanopulse (Q)

107xpressed

Eye of Destruction (W)

48xpressed

Shocking Orb (E)

44xpressed

Rite of the Arcane (R)

1xpressed

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Xerath

Toughest Matchups

These champions counter Aatrox
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Vex
58.8%
187 Matches
?
Fizz
53.8%
197 Matches
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Akali
53.8%
171 Matches
?
Malzahar
52.5%
358 Matches
?
Vladimir
52.4%
170 Matches
?
Ahri
50.8%
494 Matches
?
Lux
50.1%
487 Matches
?
Sylas
50.0%
258 Matches
?
Yasuo
49.9%
367 Matches
?
Zed
49.8%
271 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.6% WR(8029 Matches)
?
?
50.6% WR(5736 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.21% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Xerath
?
Veigar
1.25KDA4.67
0.24%Kill Participation0.30%
18Vision Score17
12,408Damage Dealt22,747
2Max CS Advantage48.2
61CS in First 10 Minutes74

Minions have varying gold values depending on their type, and the CS gap results in an approximate 250 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead2
Blue60,278G
Difference+13,037G
Red47,241G
?
18,575G
?
10,178G
?
12,216G
?
9,151G
?
10,158G
8,492G
479G
4,837G
1,216G
445G
10,083G
?
9,699G
?
7,379G
?
10,367G
?
9,713G
?