Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
16178
?
22968
?
31945
?
27421
?
17738
?
27951
?
16132
?
22203
?
13423
?
16766
Total damage to objectives
13427
48326
17451
31004
15236
5027
10998
13246
4304
1873
Total damage to buildings
4814
41
4426
9385
3223
1897
0
5480
4147
687
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
412
0
0
0
0
0

Abilities usage

in numbers

Dancing Grenade (Q)

75xpressed

Deadly Flourish (W)

41xpressed

Captive Audience (E)

37xpressed

Curtain Call (R)

30xpressed

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Jhin

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.5% WR(45149 Matches)
?
?
49.5% WR(4125 Matches)
Error fetching data

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?
Jhin
?
Twitch
1.83KDA6.00
0.38%Kill Participation0.45%
21Vision Score29
13,423Damage Dealt27,421
40Max CS Advantage9
54CS in First 10 Minutes52

Minions have varying gold values depending on their type, and the CS gap results in an approximate 38 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead2
Blue64,330G
Difference+8,115G
Red56,215G
?
11,377G
?
14,069G
?
13,540G
?
14,301G
?
11,043G
706G
1,760G
2,182G
912G
2,555G
10,671G
?
12,309G
?
11,358G
?
13,389G
?
8,488G
?