Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
46808
?
24283
?
48793
?
23565
?
16855
?
29295
?
30123
?
21616
?
25600
?
35696
Total damage to objectives
16706
48924
27400
18706
9034
8730
31928
2370
4393
976
Total damage to buildings
12996
3568
7656
5444
1390
4135
26
1242
2289
763
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Switcheroo! (Q)

96xpressed

Zap! (W)

53xpressed

Flame Chompers! (E)

25xpressed

Super Mega Death Rocket! (R)

12xpressed

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Jinx

Summoner spell

Most popular spells
?
?
51.2% WR(44243 Matches)
?
?
48.1% WR(4142 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.86% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jinx
?
Miss Fortune
3.57KDA2.00
0.42%Kill Participation0.41%
16Vision Score22
23,565Damage Dealt25,600
9Max CS Advantage36.8
59CS in First 10 Minutes60
2Max Level Lead1
Blue78,115G
Difference+5,613G
Red72,502G
?
16,063G
?
16,773G
?
16,421G
?
16,237G
?
12,621G
1,174G
1,545G
6,334G
1,746G
5,186G
14,889G
?
15,228G
?
10,087G
?
14,491G
?
17,807G
?