Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
10909
?
15385
?
35459
?
26653
?
8159
?
32405
?
12900
?
27521
?
21190
?
26859
Total damage to objectives
3661
13559
8738
13372
957
6961
53271
8506
25766
5794
Total damage to buildings
3297
0
2805
2729
957
6768
0
3258
5499
1725
Total damage shielded
0
0
0
0
328
10
0
336
0
1670
Total heals on teammates
0
0
0
0
241
0
0
0
0
5759

Abilities usage

in numbers

Tumble (Q)

87xpressed

Silver Bolts (W)

0xpressed

Condemn (E)

9xpressed

Final Hour (R)

5xpressed

?

Vayne

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Best starting option
Core items
Core items
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Vayne
?
Ezreal
3.60KDA4.00
0.50%Kill Participation0.43%
10Vision Score19
21,190Damage Dealt26,653
37Max CS Advantage6
61CS in First 10 Minutes43

Minions have varying gold values depending on their type, and the CS gap results in an approximate 346 gold in your favor.

You could use this early advantage to purchase items like:

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2Max Level Lead1
Blue56,844G
Difference+6,891G
Red63,735G
?
10,565G
?
10,755G
?
15,605G
?
12,163G
?
7,756G
4,264G
724G
4,876G
1,687G
5,092G
14,829G
?
11,479G
?
10,729G
?
13,850G
?
12,848G
?