Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
5795
?
5474
?
6389
?
11396
?
7219
?
6620
?
3820
?
10240
?
5080
?
3050
Total damage to objectives
1017
9803
246
2113
1126
3210
9654
1402
0
503
Total damage to buildings
1017
0
0
2113
1126
2480
0
920
0
0
Total damage shielded
0
71
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
94
1099

Abilities usage

in numbers

Switcheroo! (Q)

53xpressed

Zap! (W)

25xpressed

Flame Chompers! (E)

14xpressed

Super Mega Death Rocket! (R)

3xpressed

?

Jinx

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Error fetching data

Summoner spell

Most popular spells
?
?
51.2% WR(43908 Matches)
?
?
48.0% WR(4127 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jinx
?
Miss Fortune
11.00KDA0.40
0.58%Kill Participation0.25%
8Vision Score7
11,396Damage Dealt5,080
44Max CS Advantage0
52CS in First 10 Minutes19

Minions have varying gold values depending on their type, and the CS gap results in an approximate 634 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
2Max Level Lead0
Blue27,332G
Difference+4,095G
Red23,237G
?
5,019G
?
5,551G
?
4,365G
?
7,041G
?
5,356G
571G
394G
809G
3,741G
1,340G
5,590G
?
5,157G
?
5,174G
?
3,300G
?
4,016G
?