Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
12409
?
13004
?
7436
?
30732
?
13002
?
19646
?
25077
?
4764
?
10035
?
13755
Total damage to objectives
8538
38972
5556
14278
5564
3865
5922
670
3178
4534
Total damage to buildings
486
3355
5556
14278
5564
0
0
670
1636
2544
Total damage shielded
0
0
854
0
561
0
0
0
0
1000
Total heals on teammates
0
0
0
0
0
220
0
0
0
94

Abilities usage

in numbers

Light Binding (Q)

48xpressed

Prismatic Barrier (W)

28xpressed

Lucent Singularity (E)

174xpressed

Final Spark (R)

10xpressed

?

Lux

Skill path

Most popular ability leveling order
?
P
Illumination
?
Q
Light Binding
2
8
10
12
13
?
W
Prismatic Barrier
3
14
15
17
18
?
E
Lucent Singularity
1
4
5
7
9
?
R
Final Spark
6
11
16

Summoner spell

Most popular spells
?
?
49.5% WR(23375 Matches)
?
?
52.3% WR(14749 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.90% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Lux
?
Morgana
1.83KDA2.67
0.48%Kill Participation0.52%
17Vision Score17
13,755Damage Dealt13,002
93Max CS Advantage0
14CS in First 10 Minutes6

Minions have varying gold values depending on their type, and the CS gap results in an approximate 154 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead2
Blue49,128G
Difference+7,997G
Red41,131G
?
7,265G
?
10,079G
?
6,597G
?
14,708G
?
10,479G
1,062G
753G
2,055G
6,095G
1,662G
8,327G
?
10,832G
?
4,542G
?
8,613G
?
8,817G
?