Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
43941
?
38500
?
36478
?
43586
?
24311
?
28075
?
51063
?
17970
?
103774
?
16466
Total damage to objectives
36734
60422
8423
30097
7226
8591
38289
16442
16816
15297
Total damage to buildings
11239
3220
4704
6543
898
1057
39
962
6953
3379
Total damage shielded
0
0
0
0
0
550
0
0
15522
1970
Total heals on teammates
0
0
0
1314
0
0
0
0
0
6581

Abilities usage

in numbers

Chomp (Q)

162xpressed

Frozen Domain (W)

72xpressed

Pillar of Ice (E)

42xpressed

Subjugate (R)

15xpressed

?

Trundle

Toughest Matchups

These champions counter Aatrox
?
Malphite
59.9%
327 Matches
?
Teemo
57.5%
268 Matches
?
Mordekaiser
55.5%
445 Matches
?
Gnar
53.8%
160 Matches
?
Ornn
52.7%
220 Matches
?
Chogath
52.4%
294 Matches
?
Sett
52.2%
318 Matches
?
Yorick
52.0%
273 Matches
?
Shen
51.5%
233 Matches
?
Volibear
49.7%
302 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.0% WR(5017 Matches)
?
?
50.8% WR(3035 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
54.49% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Trundle
?
K'Sante
3.43KDA8.33
0.53%Kill Participation0.54%
37Vision Score24
43,941Damage Dealt28,075
34Max CS Advantage28
65CS in First 10 Minutes70

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead2
Blue90,044G
Difference+6,859G
Red83,185G
?
17,950G
?
18,712G
?
20,046G
?
21,360G
?
11,976G
1,697G
656G
7,249G
220G
2,963G
16,253G
?
18,056G
?
12,797G
?
21,140G
?
14,939G
?