Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
49897
?
48664
?
73530
?
70958
?
46155
?
58788
?
63435
?
44589
?
73447
?
18959
Total damage to objectives
6536
78246
7665
50318
8970
7839
49974
6891
7351
1802
Total damage to buildings
6160
7130
3247
10058
1613
7664
886
3401
1125
298
Total damage shielded
0
0
0
0
457
0
0
0
0
5034
Total heals on teammates
0
0
0
0
0
0
0
0
0
19380

Abilities usage

in numbers

Hammer Shock (Q)

221xpressed

Steadfast Presence (W)

65xpressed

Heroic Charge (E)

67xpressed

Keeper's Verdict (R)

22xpressed

?

Poppy

Toughest Matchups

These champions counter Aatrox
?
Riven
45.5%
154 Matches

Skill path

Most popular ability leveling order
Iron Ambassador
P
Iron Ambassador
Hammer Shock
Q
Hammer Shock
2
4
5
7
9
Steadfast Presence
W
Steadfast Presence
3
14
15
17
18
Heroic Charge
E
Heroic Charge
1
8
10
12
13
Keeper's Verdict
R
Keeper's Verdict
6
11
16

Summoner spell

Most popular spells
?
?
51.6% WR(7239 Matches)
?
?
50.5% WR(3303 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.42% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Poppy
?
Maokai
1.38KDA6.40
0.36%Kill Participation0.48%
26Vision Score28
58,788Damage Dealt49,897
128.7Max CS Advantage5
74CS in First 10 Minutes59

Minions have varying gold values depending on their type, and the CS gap results in an approximate 288 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
2Max Level Lead2
Blue96,326G
Difference+5,923G
Red90,403G
?
15,990G
?
21,147G
?
20,736G
?
22,257G
?
16,196G
1,262G
2,160G
42G
1,153G
3,830G
17,252G
?
18,987G
?
20,694G
?
21,104G
?
12,366G
?