Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
13328
?
16715
?
23840
?
36107
?
18315
?
23179
?
29851
?
32631
?
1337
?
37874
Total damage to objectives
15763
11200
29043
20094
5576
5731
36282
1833
0
8575
Total damage to buildings
2887
2206
3579
13616
365
5110
0
1134
0
5771
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
384
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Light Binding (Q)

54xpressed

Prismatic Barrier (W)

5xpressed

Lucent Singularity (E)

160xpressed

Final Spark (R)

16xpressed

?

Lux

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
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P
Illumination
?
Q
Light Binding
2
8
10
12
13
?
W
Prismatic Barrier
3
14
15
17
18
?
E
Lucent Singularity
1
4
5
7
9
?
R
Final Spark
6
11
16

Summoner spell

Most popular spells
?
?
49.4% WR(23230 Matches)
?
?
52.3% WR(14647 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.91% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Lux
?
Swain
1.42KDA3.33
0.52%Kill Participation0.59%
37Vision Score46
37,874Damage Dealt18,315
66Max CS Advantage2
26CS in First 10 Minutes18

Minions have varying gold values depending on their type, and the CS gap results in an approximate 154 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
4Max Level Lead1
Blue59,871G
Difference+4,307G
Red55,564G
?
9,839G
?
11,280G
?
11,421G
?
16,534G
?
10,797G
2,479G
3,206G
149G
11,132G
991G
12,318G
?
14,486G
?
11,570G
?
5,402G
?
11,788G
?