Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
17287
?
24232
?
26617
?
19655
?
5653
?
31893
?
27908
?
33185
?
17226
?
6438
Total damage to objectives
2642
14109
2430
803
510
18524
67050
19560
10882
3247
Total damage to buildings
1795
28
2430
0
0
14097
4717
5978
7137
1254
Total damage shielded
0
0
0
1456
5493
0
0
0
0
1840
Total heals on teammates
0
0
0
0
1482
0
0
0
0
6492

Abilities usage

in numbers

Aqua Prison (Q)

23xpressed

Ebb and Flow (W)

64xpressed

Tidecaller's Blessing (E)

88xpressed

Tidal Wave (R)

9xpressed

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Nami

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
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P
Surging Tides
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Q
Aqua Prison
3
14
15
17
18
?
W
Ebb and Flow
1
4
5
7
9
?
E
Tidecaller's Blessing
2
8
10
12
13
?
R
Tidal Wave
6
11
16

Summoner spell

Most popular spells
?
?
52.4% WR(21756 Matches)
?
?
49.7% WR(6175 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.80% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Nami
?
Lulu
3.60KDA2.83
0.50%Kill Participation0.65%
49Vision Score46
6,438Damage Dealt5,653
5Max CS Advantage4
8CS in First 10 Minutes9

Minions have varying gold values depending on their type, and the CS gap results in an approximate 19 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead1
Blue49,267G
Difference+10,588G
Red59,855G
?
9,549G
?
9,768G
?
11,886G
?
11,167G
?
6,897G
4,697G
5,402G
552G
511G
448G
14,246G
?
15,170G
?
12,438G
?
10,656G
?
7,345G
?