Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
10026
?
31047
?
19473
?
17914
?
27553
?
26786
?
12423
?
50272
?
59061
?
18818
Total damage to objectives
9280
9012
5512
10047
840
12663
64653
10648
5438
4228
Total damage to buildings
4278
0
5512
10047
840
12663
324
7638
5438
2317
Total damage shielded
0
0
0
0
0
0
0
0
0
1401
Total heals on teammates
0
0
0
0
0
0
0
0
0
8784

Abilities usage

in numbers

Head Rush (Q)

57xpressed

Blood Frenzy / Snack Attack (W)

144xpressed

Chilling Scream (E)

30xpressed

Certain Death (R)

10xpressed

?

Briar

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Summoner spell

Most popular spells
?
?
51.9% WR(11881 Matches)
?
?
50.3% WR(308 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
53.07% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Briar
?
Nocturne
0.44KDA2.83
0.08%Kill Participation0.59%
17Vision Score23
12,423Damage Dealt31,047
11Max CS Advantage10
1CS in First 10 Minutes0
1Max Level Lead2
Blue59,173G
Difference+7,332G
Red66,505G
?
9,828G
?
13,831G
?
13,252G
?
11,067G
?
11,195G
5,234G
4,446G
3,135G
4,907G
1,498G
15,062G
?
9,385G
?
16,387G
?
15,974G
?
9,697G
?