Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
14543
?
9021
?
25431
?
57719
?
16580
?
25795
?
9039
?
19852
?
22325
?
21519
Total damage to objectives
10338
20583
6744
31040
4459
4119
8084
3131
868
1088
Total damage to buildings
6860
773
864
7750
3000
2829
2242
3131
868
1088
Total damage shielded
0
0
0
0
620
0
0
0
0
2635
Total heals on teammates
0
0
1497
916
0
0
0
0
0
207

Abilities usage

in numbers

Seismic Shard (Q)

51xpressed

Thunderclap (W)

44xpressed

Ground Slam (E)

82xpressed

Unstoppable Force (R)

13xpressed

?

Malphite

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
51.7% WR(18581 Matches)
?
?
49.4% WR(3598 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Malphite
?
Teemo
2.80KDA1.86
0.39%Kill Participation0.30%
14Vision Score13
25,795Damage Dealt14,543
8Max CS Advantage23
54CS in First 10 Minutes57
2Max Level Lead1
Blue60,880G
Difference+7,640G
Red53,240G
?
10,733G
?
8,195G
?
11,608G
?
20,822G
?
9,522G
982G
2,980G
1,345G
8,808G
515G
9,751G
?
11,175G
?
10,263G
?
12,014G
?
10,037G
?