Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
21311
?
13699
?
14805
?
25935
?
14221
?
16824
?
19086
?
20323
?
18281
?
10012
Total damage to objectives
13044
28492
3108
12536
1802
14305
10564
11985
6824
3865
Total damage to buildings
3421
39
2443
8278
454
1521
69
9155
684
356
Total damage shielded
0
0
0
0
0
0
0
0
0
1909
Total heals on teammates
0
0
0
0
0
0
247
0
0
335

Abilities usage

in numbers

Flair (Q)

100xpressed

Blade Whirl (W)

16xpressed

Wild Rush (E)

24xpressed

Inferno Trigger (R)

7xpressed

?

Samira

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.4% WR(13661 Matches)
?
?
47.1% WR(1262 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Samira
?
Jinx
2.13KDA2.14
0.53%Kill Participation0.58%
10Vision Score4
25,935Damage Dealt18,281
40Max CS Advantage0
55CS in First 10 Minutes35

Minions have varying gold values depending on their type, and the CS gap results in an approximate 384 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
2Max Level Lead1
Blue50,542G
Difference+4,943G
Red45,599G
?
9,514G
?
10,575G
?
10,263G
?
12,178G
?
8,012G
395G
636G
624G
3,394G
1,142G
9,119G
?
9,939G
?
10,887G
?
8,784G
?
6,870G
?