Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
36631
?
25194
?
30610
?
23220
?
25955
?
41694
?
30880
?
20677
?
12355
?
34604
Total damage to objectives
3602
2947
4255
1585
1319
2216
7324
1190
0
1054
Total damage to buildings
3602
2947
4255
1585
1319
2216
7324
1190
0
1054
Total damage shielded
0
0
0
2807
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
1663
0
0
301
225
0

Abilities usage

in numbers

Seismic Shard (Q)

44xpressed

Thunderclap (W)

39xpressed

Ground Slam (E)

35xpressed

Unstoppable Force (R)

10xpressed

?

Malphite

Toughest Matchups

These champions counter Aatrox
Not enough data to display toughest matchups for this champion yet.

Skill path

Most popular ability leveling order
?
P
Granite Shield
?
Q
Seismic Shard
1
4
5
7
9
?
W
Thunderclap
3
14
15
17
18
?
E
Ground Slam
2
8
10
12
13
?
R
Unstoppable Force
6
11
16

Summoner spell

Most popular spells
?
?
51.7% WR(18551 Matches)
?
?
49.3% WR(3593 Matches)
item
item
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
53.21% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Malphite
?
Veigar
3.17KDA4.30
0.64%Kill Participation0.74%
0Vision Score0
34,604Damage Dealt36,631
0Max CS Advantage0
5CS in First 10 Minutes24

Minions have varying gold values depending on their type, and the CS gap results in an approximate 365 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
0Max Level Lead0
Blue67,923G
Difference+1,173G
Red66,750G
?
13,859G
?
12,944G
?
15,186G
?
12,932G
?
13,002G
1,480G
1,022G
2,913G
1,562G
800G
15,339G
?
13,966G
?
12,273G
?
11,370G
?
13,802G
?