Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
29605
?
30637
?
21138
?
24168
?
28948
?
27310
?
44004
?
10289
?
37037
?
27458
Total damage to objectives
3041
6511
5474
3472
0
9920
55159
3870
13587
15920
Total damage to buildings
3041
0
3700
129
0
7065
885
2962
8572
10492
Total damage shielded
0
0
55
0
0
0
0
0
0
1565
Total heals on teammates
0
0
262
0
0
0
0
0
0
946

Abilities usage

in numbers

Blinding Assault (Q)

36xpressed

Heightened Senses (W)

20xpressed

Vault (E)

52xpressed

Behind Enemy Lines (R)

15xpressed

?

Quinn

Toughest Matchups

These champions counter Aatrox
?
Malphite
58.8%
204 Matches
?
Darius
47.6%
168 Matches
?
Garen
43.7%
174 Matches

Skill path

Most popular ability leveling order
?
P
Harrier
?
Q
Blinding Assault
2
8
10
12
13
?
W
Heightened Senses
3
4
5
7
9
?
E
Vault
1
14
15
17
18
Behind Enemy Lines
R
Behind Enemy Lines
6
11
16

Summoner spell

Most popular spells
?
?
50.4% WR(4285 Matches)
?
?
47.7% WR(256 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.51% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Quinn
?
Sett
1.50KDA1.56
0.37%Kill Participation0.23%
20Vision Score14
29,605Damage Dealt27,310
22Max CS Advantage10
58CS in First 10 Minutes46

Minions have varying gold values depending on their type, and the CS gap results in an approximate 230 gold in your favor.

You could use this early advantage to purchase items like:

?
?
1Max Level Lead2
Blue61,850G
Difference+10,724G
Red72,574G
?
11,830G
?
12,784G
?
12,658G
?
12,982G
?
11,596G
1,109G
5,168G
3,405G
4,171G
3,681G
12,939G
?
17,952G
?
9,253G
?
17,153G
?
15,277G
?