Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
17280
?
24014
?
34764
?
13338
?
25605
?
27907
?
51270
?
26823
?
15065
?
12057
Total damage to objectives
80
28558
4174
7647
5117
8324
87287
9960
13454
5013
Total damage to buildings
80
0
1084
4611
1304
8324
7073
6237
7223
403
Total damage shielded
0
0
0
0
0
0
0
0
0
723
Total heals on teammates
0
0
0
716
669
542
0
0
0
0

Abilities usage

in numbers

Dredge Line (Q)

62xpressed

Titan's Wrath (W)

53xpressed

Riptide (E)

34xpressed

Depth Charge (R)

11xpressed

?

Nautilus

Toughest Matchups

These champions counter Aatrox
?
Taric
59.7%
298 Matches
?
Rakan
59.6%
381 Matches
?
Swain
58.8%
532 Matches
?
Velkoz
56.7%
462 Matches
?
TahmKench
56.4%
493 Matches
?
Alistar
55.5%
427 Matches
?
Morgana
55.3%
997 Matches
?
Sona
55.2%
297 Matches
?
Shaco
54.6%
152 Matches
?
Braum
54.5%
869 Matches

Skill path

Most popular ability leveling order
?
P
Staggering Blow
?
Q
Dredge Line
1
4
5
7
9
?
W
Titan's Wrath
2
8
10
12
13
?
E
Riptide
3
14
15
17
18
?
R
Depth Charge
6
11
16

Summoner spell

Most popular spells
?
?
47.8% WR(18865 Matches)
?
?
47.8% WR(4003 Matches)
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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Nautilus
?
Xerath
2.78KDA2.38
0.51%Kill Participation0.54%
57Vision Score79
12,057Damage Dealt25,605
11Max CS Advantage16
18CS in First 10 Minutes11

Minions have varying gold values depending on their type, and the CS gap results in an approximate 134 gold in your favor.

You could use this early advantage to purchase items like:

?
2Max Level Lead1
Blue62,306G
Difference+10,226G
Red72,532G
?
11,159G
?
13,017G
?
15,182G
?
12,378G
?
10,570G
2,915G
6,514G
230G
82G
945G
14,074G
?
19,531G
?
14,952G
?
12,460G
?
11,515G
?