Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
5715
?
1475
?
4975
?
8126
?
2535
?
6622
?
3332
?
5780
?
3979
?
3007
Total damage to objectives
1998
13591
0
556
260
0
7937
416
0
239
Total damage to buildings
1998
0
0
556
260
0
0
416
0
239
Total damage shielded
0
0
0
0
2010
0
0
0
0
317
Total heals on teammates
0
0
0
0
677
0
0
0
230
1439

Abilities usage

in numbers

Razor Shuriken (Q)

41xpressed

Living Shadow (W)

18xpressed

Shadow Slash (E)

19xpressed

Death Mark (R)

1xpressed

?

Zed

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Error fetching data

Summoner spell

Most popular spells
?
?
47.4% WR(16165 Matches)
?
?
49.4% WR(3831 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Zed
?
Katarina
0.50KDA4.00
0.18%Kill Participation0.44%
1Vision Score4
4,975Damage Dealt5,780
6Max CS Advantage30
58CS in First 10 Minutes77

Minions have varying gold values depending on their type, and the CS gap results in an approximate 365 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead2
Blue21,410G
Difference+2,401G
Red19,009G
?
4,974G
?
4,895G
?
3,802G
?
4,571G
?
3,168G
1,849G
280G
1,298G
1,963G
167G
3,125G
?
5,175G
?
5,100G
?
2,608G
?
3,001G
?