Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
9645
?
15264
?
17346
?
14581
?
22845
?
18881
?
17434
?
23096
?
27638
?
11707
Total damage to objectives
8930
28978
2025
5411
153
4204
15516
1065
8316
2605
Total damage to buildings
1880
0
2025
3701
0
4146
0
1065
2130
646
Total damage shielded
0
0
0
0
0
0
0
0
0
2345
Total heals on teammates
0
0
0
0
0
0
0
0
0
210

Abilities usage

in numbers

Siphon Power (Q)

50xpressed

Gravity Field (W)

19xpressed

Hextech Ray (E)

85xpressed

Arcane Storm (R)

43xpressed

?

Viktor

Summoner spell

Most popular spells
?
?
50.3% WR(17687 Matches)
?
?
46.4% WR(653 Matches)
Best starting option
Core items
?
?
?
48.99% WR3,476 Matches
Core build
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Viktor
?
Aurora
1.71KDA1.60
0.32%Kill Participation0.36%
5Vision Score12
23,096Damage Dealt17,346
6Max CS Advantage22
71CS in First 10 Minutes74
1Max Level Lead2
Blue41,634G
Difference+2,990G
Red44,624G
?
6,513G
?
10,405G
?
8,827G
?
8,847G
?
7,042G
3,765G
1,245G
988G
1,395G
63G
10,278G
?
9,160G
?
7,839G
?
10,242G
?
7,105G
?