Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
8065
?
5221
?
693
?
1882
?
3459
?
12273
?
551
?
8200
?
1254
?
1472
Total damage to objectives
494
1877
0
0
169
7523
26760
5259
6410
2441
Total damage to buildings
494
0
0
0
0
7523
1285
4719
2432
1322
Total damage shielded
0
0
0
51
0
0
0
0
0
745
Total heals on teammates
0
0
0
10
0
0
0
0
0
317

Abilities usage

in numbers

Thundering Smash (Q)

32xpressed

Frenzied Maul (W)

43xpressed

Sky Splitter (E)

40xpressed

Stormbringer (R)

3xpressed

?

Volibear

Summoner spell

Most popular spells
?
?
50.6% WR(13726 Matches)
?
?
52.2% WR(11989 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
54.46% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Volibear
?
Jax
0.38KDA1.75
1.00%Kill Participation0.50%
8Vision Score6
8,065Damage Dealt12,273
19Max CS Advantage5
57CS in First 10 Minutes49

Minions have varying gold values depending on their type, and the CS gap results in an approximate 154 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead2
Blue19,762G
Difference+9,734G
Red29,496G
?
5,685G
?
4,077G
?
3,027G
?
3,099G
?
3,874G
2,221G
1,645G
3,655G
1,999G
214G
7,906G
?
5,722G
?
6,682G
?
5,098G
?
4,088G
?