Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
10106
?
4648
?
7434
?
8313
?
1538
?
7081
?
2375
?
9840
?
4333
?
3642
Total damage to objectives
1394
17313
4432
2051
1103
451
11334
3254
226
0
Total damage to buildings
1394
0
4432
1893
1103
93
0
3254
226
0
Total damage shielded
0
0
0
0
810
0
0
0
0
412
Total heals on teammates
0
0
0
0
720
0
0
0
0
183

Abilities usage

in numbers

Crescent Strike (Q)

43xpressed

Pale Cascade (W)

11xpressed

Lunar Rush (E)

18xpressed

Moonfall (R)

5xpressed

?

Diana

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Error fetching data

Summoner spell

Most popular spells
?
?
51.0% WR(21927 Matches)
?
?
50.3% WR(7779 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Diana
?
Katarina
1.25KDA1.75
0.83%Kill Participation0.44%
8Vision Score3
9,840Damage Dealt7,434
21Max CS Advantage3
58CS in First 10 Minutes45

Minions have varying gold values depending on their type, and the CS gap results in an approximate 250 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
2Max Level Lead1
Blue29,955G
Difference+4,107G
Red25,848G
?
6,319G
?
6,081G
?
6,823G
?
6,447G
?
4,285G
1,663G
550G
401G
802G
691G
4,656G
?
5,531G
?
6,422G
?
5,645G
?
3,594G
?