Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
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8309
?
12102
?
15919
?
34732
?
17283
?
23901
?
19458
?
17298
?
31969
?
17512
Total damage to objectives
12761
42085
5167
9263
4804
17014
30831
18404
16646
7392
Total damage to buildings
3096
0
4443
3262
540
10258
7122
5819
8291
686
Total damage shielded
0
0
0
0
2571
0
0
0
0
0
Total heals on teammates
566
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Breath of Light (Q)

67xpressed

Astral Flight (W)

28xpressed

Singularity (E)

63xpressed

Falling Star / The Skies Descend (R)

7xpressed

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Aurelion Sol

Toughest Matchups

These champions counter Aatrox
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Fizz
57.1%
182 Matches
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Ahri
54.0%
426 Matches
?
Sylas
53.0%
236 Matches
?
Yone
52.6%
289 Matches
?
Malzahar
50.7%
335 Matches
?
Syndra
49.9%
379 Matches
?
Zed
49.6%
228 Matches
?
Katarina
48.9%
305 Matches
?
Orianna
48.6%
185 Matches
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Lissandra
48.2%
170 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.3% WR(8102 Matches)
?
?
47.7% WR(258 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
52.98% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Aurelion Sol
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Ahri
1.60KDA2.67
0.23%Kill Participation0.29%
13Vision Score21
17,298Damage Dealt15,919
33Max CS Advantage10
79CS in First 10 Minutes83

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead1
Blue57,288G
Difference+11,130G
Red68,418G
?
11,005G
?
11,633G
?
12,111G
?
14,145G
?
8,394G
3,760G
61G
2,042G
3,037G
2,230G
14,765G
?
11,694G
?
14,153G
?
17,182G
?
10,624G
?