Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
5649
?
7846
?
5022
?
13157
?
5643
?
17538
?
10437
?
6153
?
22361
?
14479
Total damage to objectives
457
1278
547
230
691
9318
51169
1200
14943
4835
Total damage to buildings
0
325
547
230
691
9040
4602
1200
6192
4612
Total damage shielded
0
0
0
0
726
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Switcheroo! (Q)

26xpressed

Zap! (W)

19xpressed

Flame Chompers! (E)

6xpressed

Super Mega Death Rocket! (R)

5xpressed

?

Jinx

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
51.2% WR(44119 Matches)
?
?
48.1% WR(4137 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jinx
?
Varus
4.50KDA0.29
0.25%Kill Participation0.22%
5Vision Score13
6,153Damage Dealt13,157
26Max CS Advantage7
43CS in First 10 Minutes31

Minions have varying gold values depending on their type, and the CS gap results in an approximate 230 gold in your favor.

You could use this early advantage to purchase items like:

?
?
2Max Level Lead2
Blue28,427G
Difference+18,201G
Red46,628G
?
6,176G
?
5,104G
?
6,160G
?
5,709G
?
5,278G
3,571G
4,171G
746G
6,225G
3,488G
9,747G
?
9,275G
?
6,906G
?
11,934G
?
8,766G
?