Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
27863
?
9433
?
25676
?
48671
?
19147
?
32227
?
20512
?
29922
?
18214
?
15632
Total damage to objectives
9463
46865
2214
35986
5786
7246
9275
1096
5117
114
Total damage to buildings
6724
703
2214
7444
3156
7246
0
1096
3012
114
Total damage shielded
0
0
0
0
0
0
0
1606
0
1136
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Seismic Shard (Q)

59xpressed

Thunderclap (W)

37xpressed

Ground Slam (E)

66xpressed

Unstoppable Force (R)

12xpressed

?

Malphite

Toughest Matchups

These champions counter Aatrox
?
Lux
56.1%
255 Matches

Skill path

Most popular ability leveling order
?
P
Granite Shield
?
Q
Seismic Shard
1
4
5
7
9
?
W
Thunderclap
3
14
15
17
18
?
E
Ground Slam
2
8
10
12
13
?
R
Unstoppable Force
6
11
16

Summoner spell

Most popular spells
?
?
51.7% WR(18567 Matches)
?
?
49.3% WR(3594 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
53.21% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Malphite
?
Morgana
2.57KDA1.22
0.38%Kill Participation0.37%
19Vision Score48
19,147Damage Dealt15,632
6Max CS Advantage41
21CS in First 10 Minutes17

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in your favor.

You could use this early advantage to purchase items like:

?
3Max Level Lead1
Blue64,524G
Difference+8,359G
Red56,165G
?
12,175G
?
11,755G
?
11,906G
?
18,909G
?
9,779G
1,670G
1,864G
349G
7,369G
447G
13,845G
?
9,891G
?
11,557G
?
11,540G
?
9,332G
?