Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
29419
?
43502
?
14638
?
18783
?
11553
?
19995
?
19000
?
37078
?
14389
?
16238
Total damage to objectives
28521
51026
24043
12036
5578
3075
16476
5314
6597
2603
Total damage to buildings
8485
4058
14210
6224
1249
2945
0
3788
976
1275
Total damage shielded
0
0
0
0
5516
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
548
0

Abilities usage

in numbers

Death's Hand (Q)

86xpressed

Vision of Empire (W)

38xpressed

Nevermove (E)

65xpressed

Demonic Ascension (R)

16xpressed

?

Swain

Toughest Matchups

These champions counter Aatrox
?
Janna
58.7%
189 Matches
?
Nami
56.5%
526 Matches
?
Soraka
56.3%
263 Matches
?
Karma
55.9%
311 Matches
?
TahmKench
55.9%
299 Matches
?
Lulu
55.7%
609 Matches
?
Senna
55.5%
348 Matches
?
Velkoz
55.4%
240 Matches
?
Rakan
54.4%
182 Matches
?
Lux
54.0%
935 Matches

Skill path

Most popular ability leveling order
?
P
Ravenous Flock
?
Q
Death's Hand
2
4
5
7
9
?
W
Vision of Empire
3
8
10
12
13
?
E
Nevermove
1
14
15
17
18
?
R
Demonic Ascension
6
11
16

Summoner spell

Most popular spells
?
?
48.8% WR(9405 Matches)
?
?
50.0% WR(5904 Matches)
Error fetching data

Trusted by creators worldwide

Lorem ipsum dolor sit amet consect adipisicing possimus.

Creators on the platform
8,000+
Flat platform fee
3%
Uptime guarantee
99.9%
Paid out to creators
$70M

Become premium

To continue providing you with the best possible experience and support, we offer a Premium subscription. This subscription is essential for accessing advanced features and ensuring that we can deliver high-quality services tailored to your needs

Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Swain
?
Lulu
1.50KDA7.67
0.44%Kill Participation0.59%
36Vision Score34
16,238Damage Dealt11,553
10.9Max CS Advantage9
10CS in First 10 Minutes17

Minions have varying gold values depending on their type, and the CS gap results in an approximate 134 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead2
Blue61,629G
Difference+7,545G
Red54,084G
?
13,190G
?
16,489G
?
11,586G
?
10,316G
?
10,048G
2,509G
3,698G
167G
70G
1,435G
10,681G
?
12,791G
?
11,753G
?
10,246G
?
8,613G
?